Dardan's Dehydration
(Evocation)

Range:  10 yards + 10 yards per level
Components:  V, S, M
Duration:  7 rounds
Casting Time:  3
Area of Effect:  30-foot radius
Saving Throw:  Special

When this spell is cast, a small dusty ecru-coloured sphere will issue from the palm of the wizard's hand. When hurled in the air the sphere will explode at the desired range into a billowing cloud of cascading dust and powder. All creatures in the area of effect must save versus death magic. If the targets make their saving throw they are only effected for the first three rounds of the spell. Otherwise they are affected as follows:
Round 1: The victim's eyes begin to burn, their mouth becomes parched, and their lips begin to crack. They lose -2 on their to-hit and initiative rolls this round. Spell casting is impossible for the duration of the spell. Lastly, the creature endures 1d4 points of damage this and all following rounds.
Round 2: This round, the sweltering heat and scorching dryness engulfs the character's whole body. They lose -4 on their to-hit and initiative rolls and all Dexterity and Strength bonuses.
Round 3: By this round the victim feels as if every pore in their body is ablaze. This pain is so intense it blinds them and drives all other thoughts from their mind. The character can only lash out with a -6 on their to-hit and initiative rolls and a loss of all Dexterity and Strength bonuses.
Round 4: The agony of fluid being torn from the body is so savage this round the character falls to the ground tearing at his clothes and body. The character's anguish is so severe they lose 1d4 points of Constitution for a turn. Besides the previously stated penalties the character can also be attacked as if they were stunned or prone.
Round 5: see round 3.
Round 6: see round 2.
Round 7: see round 1.
All fire-using, undead, animated, and related creatures are immune to this spell. However, all amphibious creatures, slimes, jellies, puddings, molds, and water-using creatures incur twice the duration and intensity of the spell.
The material components of this spell are several pinches of powdered bone and a bit of spittle.

